//
// Text for misc game stuff
//
// damage values
healthStatus0       = {û}
healthStatus1       = {}
healthStatus2       = {}
healthStatus3       = {Ե}
healthStatus4       = {}

// damage resistances
damage_normal       = {һ}
damage_fire         = {}
damage_gas          = {˹}
damage_explode      = {ը}
damage_energy       = {}


// Month strings
month_1  = {һ}
month_2  = {}
month_3  = {}
month_4  = {}
month_5  = {}
month_6  = {}
month_7  = {}
month_8  = {}
month_9  = {}
month_10 = {ʮ}
month_11 = {ʮһ}
month_12 = {ʮ}

// other
itemReqStr	= { <num>.}
itemAmmo	= {ҩ <type>.}
itemWeight	= { <num> }

itemDmgMult	= {˺ <num>.}
itemPenMult	= {͸ <num>.}

// end 15 Jan rev
damage_electric       = {}
ammo_average       = {һ}

//end 2001-01-24

name_Civilian              = {}
name_Initiate              = {±}
name_SeniorInitiate        = {±}
name_Squire                = {ϰʿ}
name_SeniorSquire          = {ϰʿ}
name_JuniorKnight          = {½ʿ}
name_Knight                = {ʿ}
name_SeniorKnight          = {ʿ}
name_KnightCommander       = {ʿָӹ}
name_JuniorPaladin         = {½ʥʿ}
name_Paladin               = {ʥʿ}
name_PaladinCommander      = {ʥʿָӹ}
name_PaladinLord           = {ʥʿ֮}
name_General               = {}

name_SaviorOfTheWasteland  = {Į֮}
name_GuardianOfTheWastes   = {Įػ}
name_ShieldOfHope          = {ϣ֮}
name_Defender              = {}
name_Warrior               = {սʿ}
name_Betrayer              = {}
name_SwordOfDespair        = {֮}
name_ScourgeOfTheWastes    = {Į}
name_DemonSpawn            = {ħ}


barter_badItem             = {ҶǶûȤ}

mission_quickSaveFile      = {ٴ浵}
mission_noQuickSave        = {ûκοٴ浵룡}

// Abbreviated Month strings
month_abbrev_1  = {һ}
month_abbrev_2  = {}
month_abbrev_3  = {}
month_abbrev_4  = {}
month_abbrev_5  = {}
month_abbrev_6  = {}
month_abbrev_7  = {}
month_abbrev_8  = {}
month_abbrev_9  = {}
month_abbrev_10 = {ʮ}
month_abbrev_11 = {ʮһ}
month_abbrev_12 = {ʮ}

//end 2/6/2001

name_objectiveComplete = {Ŀ}
desc_objectiveComplete = {ѾĿꡣ}

